The effect ends at the end of your next turn. On a failed save, the creature is restrained, and using a bonus action you may move them up to 30 feet in any direction. The creature must make a Wisdom saving throw. You can mentally hold a creature in place. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a failed save, the creature's speed is reduced to 0 and its legs, if any, have turned to stone for 1 minute. You make eye contact with a creature, forcing the target within range to make a Wisdom saving throw. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must succeed on a Wisdom saving throw or become frightened of you for 1 minute. Constructs and undead are immune to this effect. You awaken the sense of mortality in one creature you can see within range. This abilities damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).įear Ray. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. If a creatures hit points are reduced to 0 by this attack, the creature is disintegrated. Make a ranged spell attack, dealing 1d10 force damage on a successful hit. Once awakened, you find you have the natural ability to speak Deep Speech, the language of aberrant creatures.ĭisintegration Ray. The DC for this saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier.Īberrant Langauge. Roll a d6 and target a creature you can see within 60 feet of you. While in beholder form, you can draw out the power of the beholders most well-known weapon, its eye beam. While in beholder form, you hover a few feet off the ground, making you immune to being knocked prone.īeholder Eye. While in this form, a beholderborn has disadvantage on all Charisma based skill checks except Intimidation and gains the following racial traits: This effect ends if a beholderborn falls unconscious or if they end it as an action. Its eyes become one, their body bloats in size, their teeth sharpen to a point, with various eyestalks protruding from their significantly larger head. As a bonus action, a beholderborn can switch its form to resemble a beholder. (Neutral)Īfter I had committed murder, the blood seeped into my hands and awakened my power. While at a tavern, I connect with another beholderborn, and he taught me of the power I possessed. While adventuring I came into the presence of an artifact, that when picked up, awoke my power. I was gravely injured in an accident while I was alone, and the pain awakened my power. (Good)Īn unknown voice spoke to me in the night and whispered the dark secrets of my power. My village was attacked by an enemy, and I awoke during a rage-filled outburst. Some who discover their powers may never use it, fearing it, while others may revel in their new found abilities. Their knowing that power has inherently evil roots makes them cautious about its use. Those that are awoken to the power use it in varied ways. Their improved intellect seems to be the only outward sign of their heritage. Society īeholderborn roam the Material Plane, often not knowing the power they possess. The beholderborn often appear human, and may never know they are beholderborn, or even the story of their heritage, but through studying and some awakening event, they arise, and attune to their powerful abilities. For each new generation from his lineage, beholder blood runs, allowing them to connect to their powerful abilities. The first beholderborn died and his story and power dissolved away in the ruins of time. With him consumed with goodness, the god was pleased. The Beholder, as he went about his simple life, forgot more and more that he was ever a beholder or evil. He eventually integrated into society and mated with a woman that he had fallen in love with. However, he was set upon by the power of love and friendship, which shattered his xenophobic beliefs, and he grew to care for the people around him. He was horrified, and after many days of mourning his power, he decided upon his fate: that he would continue his lineage by taking over a small town to begin his reign anew. The beholder had become weaker, frailer, and unable to sustain his once-powerful magic. The god of order grew worried about his strength and cursed him to a human body. Long ago, a twisted and sinister beholder had spent his life learning vile necromancy and the secrets of the darkness and grew too powerful in the eyes of the gods.
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